10/28/25 - 11/4/25
Ever Deeper » Devlog
- ~85% finished implementing the "Enemy" base class, proper monster design can begin in the coming days as it wraps up
- More Func_Godot tinkering
- Began building the first actual map
- Toying with using an internal Wiki to keep track of everything
I think I just needed a few days to sit on the whole "Quake-Format" issue. It might be a bit of a hurdle to get it up and running, but it's really just The Right Thing To Do. It wouldn't be fair to make you guys wait on me making level editing tools, and getting anything like that set up properly would far and away take more time than it will to get Func_Godot working how I need it to. The biggest obstacle from there will be my own perfectionism-- trying to strike the balance between visually pleasing levels and not spending a million years building each map.
Ever Deeper
The Dungeon's Tale
| Status | In development |
| Author | lobotocapitated Softworks |
| Genre | Shooter, Role Playing |
| Tags | 1-bit, Action-Adventure, Action RPG, boomer-shooter, FPS, Pixel Art |
| Languages | English |
| Accessibility | Color-blind friendly, Configurable controls, High-contrast |
More posts
- 10/21/25 - 10/27/2556 days ago
- 10/13/25 - 10/20/2563 days ago
- 10/7/25 - 10/12/2571 days ago
- 9/29/25 - 10/6/2577 days ago
- 9/15/25 - 9/28/2584 days ago
- 9/8/25 - 9/14/2598 days ago
- 9/2/25 - 9/7/25Sep 08, 2025
- 8/25/25 - 9/1/25Sep 02, 2025
- 8/18/25 - 8/23/25Aug 25, 2025

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